Put Into Perspective 1 - Stardew and Competitive Downtime
PIP1 - Stardew And Competitive Downtime
Welcome to the first entry of PIP, which stands for Put Into Perspective. I like talking about my approach to games on a deeper level, how I choose to engage with them. This is one of those kinda tangents. The point is that most of this is subjective, at the end of the day-- There is no right and wrong in your approach to enjoying a game, and I'm very aware that my (somewhat intricate, occasionally) way of enjoying them.. Doesn't apply to everyone.
Without further ado, let's start the topic of today-- Stardew Valley. For context, I've played most modern competitive shooters-- I tend to get angry with them and luckily that's changed for the better. Way better. It was a case of "I raise the bar too high and get toxic if I don't hit it"-- Maybe I'll reserve it for another time. In any case, what's always interested me is the remnants of that competitive mindset- People always told me I needed more relaxing games, maybe it'll do me some good, etc etc yadda yadda. What I've noticed is that being too far into the rabbit hole of competitive games kind of just changes your perspective of... Any game.
I don't remember playing Stardew Valley the first few times, but I remember getting bored at such a quick pace I couldn't get myself past day 3. It's to no fault of the game, either, because I knew it was an immaculate game. I couldn't get to connect with the characters and everything was paced so slowly I lost my sense of direction. Some people like that. I thought I would, too. Maybe a change of pace helps me ground myself more. Nah.
It took me a while to figure this out at all, but apparently my problem lies in how Stardew Valley utilizes the concept of downtime; To me, it feels like the entire game is "downtime". Now, that makes sense, because it's usually described as a cozy, laid-back game-- Let me actually explain what I mean with downtime here, then. I'll be using the term "Competitive Downtime" due to its roots.
Competitive Downtime
The thing I ended up noticing is that not only did Stardew get boring, but it felt similar to the moments of "Competitive Downtime" I got in, say, Apex Legends. Just that Stardew turns it up to 11 and doesn't really have activity. That's ultimately a good thing. Being ridden of stakes and risks all the time must be liberating to some-- What ended up happening to me, I think, is that this similar feeling in "Competitive Downtime" made me treat it the same way. When I had downtime in Apex, I'd recollect, plan ahead, and jump back into the action. The thing with Stardew is that one of those things truly apply to make the game "enjoyable" to most-- Recollecting. A lot of people play it as a cozy game-- Something to calm down on or depressurize with. But the need to plan ahead and the itch to jump back into action, especially when there is no action, is probably what ruins the game for me.
It's sad, because it effectively ruins my perception on a lot of games I probably could've enjoyed someway in a distant parallel universe where I never played compgames. But the difference in value makes for an interesting topic of debate, so I can't be too mad. I've theorized on how to approach Stardew as a game before, to no avail. I thought it'd be better with friends but I end up hitting the same roadblocks I do alone. It just makes me think the game isn't for me. That's okay, too. At the end of the day, I don't need to see every game. Similarly, I don't need to enjoy every game. And there's also plenty of games I do like.
If you have thoughts about this, you know where to find me due to last week's intropost-- I'm always open to hear or debate about these things (Although if you DM me anywhere, let me know what it's for because, well, bots :P)!
For now though, I'm glad I got to write all of this out, and I'll be seeing you next time!!!